UNITY GAME DEVELOPER / TEAM LEAD

Hanoi, Vietnam Portfolio / 2026

Tran Quang
Dong.

I'm Tran Quang Dong, also known as LuciusTran — a Unity developer based in Hanoi. I build mobile games at Dreamy Game Studio — gameplay, optimization, SDK systems, and the CI/CD that gets builds out the door.

⌖ Hanoi, Vietnam · Open to opportunities & collaborations

A room designed in Setup Dream RoomPirate ships battling at sea in Pirate.io
behind the codeLuciusTranUnity developer
Punch Tree game icona few games from my desk ↗

Unity & C# / Mobile games
From gameplay code to automated builds.

11 games5 fully programmed · 6 contributed to
Since 2023Hands-on development · Team Lead since 2026

01 / SELECTED WORK

Games I’ve
worked on.

Five games where I handled all the programming. Six more where I contributed specific features, optimization, and improvements.

Unity · C# · Mobile games

Full programming / 5 games

Full programming responsibility · in the order of my journey

Full programming≈ 160,000 installs

Setup Dream Room

Responsible for the complete Unity/C# codebase of this room-design game.

Full programming≈ 67,000 installs

Throwmaster: Target Hit

Programmed the full game in Unity/C#, from gameplay logic to the complete playable build.

Full programming≈ 33,000 installs

Punch Tree: Receive Wood

Handled all game programming in Unity/C#, bringing the complete codebase together for release.

Full programming≈ 1,400 installs

Pirate.io: Sink or Swim

Responsible for all game programming behind its pirate-ship battles, from implementation to release builds.

Full programming100+ installs

Tank Shot: Artillery Brawl

Handled the complete game programming in Unity/C#, through to release builds.

Contributions / 6 games

The features and improvements I contributed

Development contribution≈ 2,300,000 installs

Battle Fight Simulation

Developed skill systems, character and unit code, UI/UX, and in-game packs.

Development contribution≈ 27,000 installs

Stickmen Backflip Hero

Optimized performance and refined game feel for a more responsive playing experience.

Development contribution≈ 300,000 installs

Draw Fight: Freestyle Action

Developed new modes, optimized physics, improved game feel, and delivered game updates.

Development contribution≈ 2,700,000 installs

Pose Fight 3D

Developed new game modes and optimized performance.

Development contribution≈ 510,000 installs

Sword Fight 3D - Ninja Slash

Optimized performance and refined game feel.

Development contribution≈ 8,000,000 installs

Physics Stick Simulator

Developed the in-game UI system.

Install figures checked on 5 November 2026. “≈” marks rounded lifetime estimates from AppBrain; Tank Shot uses the Google Play minimum download threshold. Open a game to see both figures and the source. Game artwork and screenshots come from the official store listings and belong to their respective owners.

02 / OFF THE CLOCK

One more
block.

A small detour between projects. Place a few blocks, clear a few lines. See how long you can keep the board open.

  1. 01Choose a shape, then tap its top-left spot. Or drag it onto the board.
  2. 02Fill a row or column to clear it. Clear on consecutive moves for a combo.
  3. 03Use all three shapes to get a new set. No timer, no rush.

An original block-puzzle experiment for this site.
Keyboard: 1–3 to select · arrows to move · Enter to place.

More of my work on GitLab

Lucius Blocks

BROWSER EXPERIMENT / 01
Score0
Lines0
Personal best0

A LITTLE SPACE TO PLAY

Make room for
the next one.

An 8×8 board. Three shapes.
How many lines can you clear?

Choose a shape to begin.

No account. No timer. Just one more move.

03 / HOW I WORK

Hands on.
From play to pipeline.

My work spans the player-facing code and the tools behind a release: gameplay, character systems, UI, performance, SDK integration, and automated Unity builds.

I'm a Unity developer and Team Lead at Dreamy Game Studio, staying hands-on while helping the development team move forward.

More about me on LinkedIn ↗

Gameplay & game feel

Mechanics, skill systems, character code, physics, UI/UX, and the little touches that shape how a game plays.

Performance & updates

Performance optimization, new modes, and ongoing improvements to games already in players' hands.

SDK systems

Developing, integrating, updating, and maintaining the SDK systems that support game production.

CI/CD & build automation

Building CI/CD pipelines to automate Unity game builds and make the build workflow smoother.

04 / EXPERIENCE & EDUCATION

A little
background.

Game Development Team Lead

Dreamy Game Studio

Leading the development team while contributing to gameplay, SDK systems, technical delivery, and CI/CD for automated Unity builds.

Game Developer

Dreamy Game Studio

Game development across gameplay implementation, SDK integration, and related game technologies.

Hanoi University of Science and Technology

Bachelor's degree · Computer Science · 2020–2024
Graduated with Very Good (Giỏi) classification · CPA 3.37/4.0

Vietcombank Scholarship

Academic year 2022–2023

HAVE SOMETHING IN MIND?

Let’s talk
games.

Have a game in mind, a Unity role to talk about, or just want to compare notes? I'd love to hear from you.

Google Play minimum install threshold