Setup Dream Room
Responsible for the complete Unity/C# codebase of this room-design game.
UNITY GAME DEVELOPER / TEAM LEAD
Hanoi, Vietnam Portfolio / 2026
I'm Tran Quang Dong, also known as LuciusTran — a Unity developer based in Hanoi. I build mobile games at Dreamy Game Studio — gameplay, optimization, SDK systems, and the CI/CD that gets builds out the door.
⌖ Hanoi, Vietnam · Open to opportunities & collaborations
Unity & C# / Mobile games
From gameplay code to automated builds.
01 / SELECTED WORK
Five games where I handled all the programming. Six more where I contributed specific features, optimization, and improvements.
Full programming responsibility · in the order of my journey
Responsible for the complete Unity/C# codebase of this room-design game.
Programmed the full game in Unity/C#, from gameplay logic to the complete playable build.
Handled all game programming in Unity/C#, bringing the complete codebase together for release.
Responsible for all game programming behind its pirate-ship battles, from implementation to release builds.
Handled the complete game programming in Unity/C#, through to release builds.
The features and improvements I contributed
Developed skill systems, character and unit code, UI/UX, and in-game packs.
Optimized performance and refined game feel for a more responsive playing experience.
Developed new modes, optimized physics, improved game feel, and delivered game updates.
Developed new game modes and optimized performance.
Optimized performance and refined game feel.
Developed the in-game UI system.
Install figures checked on 5 November 2026. “≈” marks rounded lifetime estimates from AppBrain; Tank Shot uses the Google Play minimum download threshold. Open a game to see both figures and the source. Game artwork and screenshots come from the official store listings and belong to their respective owners.
02 / OFF THE CLOCK
A small detour between projects. Place a few blocks, clear a few lines. See how long you can keep the board open.
An original block-puzzle experiment for this site.
Keyboard: 1–3 to select · arrows to move · Enter to place.
A LITTLE SPACE TO PLAY
An 8×8 board. Three shapes.
How many lines can you clear?
Choose a shape to begin.
No account. No timer. Just one more move.
03 / HOW I WORK
My work spans the player-facing code and the tools behind a release: gameplay, character systems, UI, performance, SDK integration, and automated Unity builds.
I'm a Unity developer and Team Lead at Dreamy Game Studio, staying hands-on while helping the development team move forward.
More about me on LinkedIn ↗Mechanics, skill systems, character code, physics, UI/UX, and the little touches that shape how a game plays.
Performance optimization, new modes, and ongoing improvements to games already in players' hands.
Developing, integrating, updating, and maintaining the SDK systems that support game production.
Building CI/CD pipelines to automate Unity game builds and make the build workflow smoother.
04 / EXPERIENCE & EDUCATION
Dreamy Game Studio
Leading the development team while contributing to gameplay, SDK systems, technical delivery, and CI/CD for automated Unity builds.
Dreamy Game Studio
Game development across gameplay implementation, SDK integration, and related game technologies.
Bachelor's degree · Computer Science · 2020–2024
Graduated with Very Good (Giỏi) classification · CPA 3.37/4.0
Academic year 2022–2023
HAVE SOMETHING IN MIND?
Have a game in mind, a Unity role to talk about, or just want to compare notes? I'd love to hear from you.
tranquangdong1810@gmail.com ↗