UNITY GAME DEVELOPER / TEAM LEAD

Hanoi, Vietnam Portfolio / 2026

Dong Tran Quang holding a camera outdoors

Dong Tran
Quang.

I'm Dong Tran Quang, also known as LuciusTran — a Unity developer based in Hanoi. I build mobile games at Dreamy Game Studio — gameplay, optimization, SDK systems, and the CI/CD behind Android and iOS builds.

⌖ Hanoi, Vietnam · Open to opportunities & collaborations

A room designed in Setup Dream RoomPirate ships battling at sea in Pirate.io
behind the codeLuciusTranUnity developer
Punch Tree game icona few games from my desk ↗

Unity & C# / Mobile games
From gameplay code to automated builds.

11 games5 fully programmed · 6 contributed to
Since 2023Hands-on development · Team Lead since 2026

01 / SELECTED WORK

Games I’ve
worked on.

Five games where I handled all the programming. Six more where I contributed specific features, optimization, and improvements.

Unity · C# · Mobile games

Full programming / 5 games

Full programming responsibility · in the order of my journey

Full programming≈ 160,000 installs

Setup Dream Room

Responsible for the complete Unity/C# codebase of this room-design game.

Full programming≈ 67,000 installs

Throwmaster: Target Hit

Programmed the full game in Unity/C#, from gameplay logic to the complete playable build.

Full programming≈ 33,000 installs

Punch Tree: Receive Wood

Handled all game programming in Unity/C#, bringing the complete codebase together for release.

Full programming≈ 1,400 installs

Pirate.io: Sink or Swim

Responsible for all game programming behind its pirate-ship battles, from implementation to release builds.

Full programming100+ installs

Tank Shot: Artillery Brawl

Handled the complete game programming in Unity/C#, through to release builds.

Contributions / 6 games

The features and improvements I contributed

Development contribution≈ 2,300,000 installs

Battle Fight Simulation

Developed skill systems, character and unit code, UI/UX, and in-game packs.

Development contribution≈ 27,000 installs

Stickmen Backflip Hero

Optimized performance and refined game feel for a more responsive playing experience.

Development contribution≈ 300,000 installs

Draw Fight: Freestyle Action

Developed new modes, optimized physics, improved game feel, and delivered game updates.

Development contribution≈ 2,700,000 installs

Pose Fight 3D

Developed new game modes and optimized performance.

Development contribution≈ 510,000 installs

Sword Fight 3D - Ninja Slash

Optimized performance and refined game feel.

Development contribution≈ 8,000,000 installs

Physics Stick Simulator

Developed the in-game UI system.

Install figures checked on 5 November 2026. “≈” marks rounded lifetime estimates from AppBrain; Tank Shot uses the Google Play minimum download threshold. Open a game to see both figures and the source. Game artwork and screenshots come from the official store listings and belong to their respective owners.

02 / OFF THE CLOCK

One more
block.

A small detour between projects. Place a few blocks, clear a few lines. See how long you can keep the board open.

  1. 01Choose a shape, then tap its top-left spot. Or drag it onto the board.
  2. 02Fill a row or column to clear it. Clear on consecutive moves for a combo.
  3. 03Use all three shapes to get a new set. No timer, no rush.

An original block-puzzle experiment for this site.
Keyboard: 1–3 to select · arrows to move · Enter to place.

More of my work on GitLab

Lucius Blocks

BROWSER EXPERIMENT / 01
Score0
Lines0
Personal best0

A LITTLE SPACE TO PLAY

Make room for
the next one.

An 8×8 board. Three shapes.
How many lines can you clear?

Choose a shape to begin.

No account. No timer. Just one more move.

03 / HOW I WORK

Hands on.
From play to pipeline.

My work spans the player-facing code and the tools behind a release: gameplay, character systems, UI, performance, SDK integration, and automated Unity builds for Android and iOS. I also use AI-assisted workflows for coding, debugging, and technical problem-solving.

I'm a Unity developer and Team Lead at Dreamy Game Studio, staying hands-on while helping the development team move forward.

More about me on LinkedIn ↗

Gameplay & game feel

Mechanics, skill systems, character code, physics, UI/UX, and the little touches that shape how a game plays.

Performance & updates

Performance optimization, new modes, and ongoing improvements to games already in players' hands.

SDK systems

Developing, integrating, updating, and maintaining the SDK systems that support game production.

CI/CD for Android & iOS

Building CI/CD pipelines to automate Unity game builds for Android and iOS and make the build workflow smoother.

AI-assisted game development

Using AI tools to support game programming, debugging, and development workflows, with hands-on code review and in-game validation.

04 / EXPERIENCE & EDUCATION

A little
background.

Game Development Team Lead

Dreamy Game Studio

Leading the development team while contributing to gameplay, SDK systems, technical delivery, and CI/CD pipelines for Android and iOS Unity builds.

Game Developer

Dreamy Game Studio

Game development across gameplay implementation, SDK integration, and related game technologies.

Hanoi University of Science and Technology

Bachelor's degree · Computer Science · 2020–2024
Graduated with Very Good classification · CPA 3.37/4.0

Vietcombank Scholarship

Academic year 2022–2023

HAVE SOMETHING IN MIND?

Let’s talk
games.

Have a game in mind, a Unity role to talk about, or just want to compare notes? I'd love to hear from you.

Google Play minimum install threshold